0.6.6 Update
Dear Commanders,
Version 0.6.6 for SALVO is now available! Despite the version name, this update actually contains some major changes and improvements for the game. As always, please enjoy and leave some feedback if you like! More details below:
Changelog
NEW (General)
- Added game version updater
- Added dynamic combat chatter system
- Planning Mode (PLN) renamed to Sensor Mode (SEN)
- Turret weapons fire now have a chance to be deflected when hitting armor
- Reworked scenario dialog UI
- Reworked targetting: switch targets in Target Mode (TGT) by pressing middle mouse button on an enemy unit
- (Mobile) Reworked touch controls: unit orders are now made by hold and drag from units
- (Mobile) Reworked targetting: switch targets in Target Mode (TGT) by press and hold on an enemy unit
- Toxic spill hazard now applies armor damage
- Added visualization for ship max turret range
- Reworked turret accuracy against fighters and ships
- New lighting variations for non story missions
- Changed hangar background music
NEW (Content)
- Story mission: 1-4 (Mountain Master)
- Story mission: 1-3 (OPSEC)
- Story mission: 0-1 (Payday)
- Story mission: 0-2 (Nowhere to Run)
- Enemy: Drone Carrier
- Enemy: Drone Cruiser
- Enemy: Drone Fighter Squad
- Enemy: Mercenary Escort 1
- Enemy: Mercenary Escort 2
- Added 3 new defensive structures
- (Outlaw Frontiers) Added asteroid bases to base defense missions
- Passive module: Ammo Links
- Passive module: Fusion Matrix
- Active module: EMP Blast
- Active module: Rapid Gunnery
IMPROVEMENTS
- Better main menu visuals
- Faster loading times
- (Mobile) Move/attack orders can now be issued to non currently selected units
- (Mobile) Increased tap target size for units at higher zoom levels
- When in Sensor Mode (SEN), double clicking a unit profile will make the camera follow the unit
- Enhanced sensor disabled visual effects
- Balanced some UI sounds volume
- Damage numbers will now show up for secondary units
- Offscreen objective indicators can now be double clicked to issue a move order to them
- Enemy info now shows unit type next to HP
- Improved ship movement response when making tight turns
- Increased effectiveness of non unique passive modules
- Fleet Carrier Proteus now has an extra passive module slot
BUG FIXES
- (Mobile) Fixed chance to misfire missiles while performing pinch and drag gestures
- Graphic detail setting is now saved between game sessions
- Fixed a bug where changing ship in story mode also affected the current Outlaws session
- Fixed purchased turrets and modules sometimes not appearing in storage
- Fixed errors in some boss scenarios dialog text
- Fixed inaccurate unit indicator when cruising
- Fixed offscreen indicators sometimes pointing in wrong directions
- Fixed offscreen indicators sometimes appearing in cutscenes
- Fixed offscreen indicators sometimes appearing in photo mode
- Fixed some gameplay keybinds being usable inside photo mode
- Fixed proximity mines bug where explosion radius does not match indicator
Files
Get SALVO
SALVO
Tactical Ordnance Command
Status | In development |
Author | Jas X |
Genre | Strategy |
Tags | Futuristic, Real time strategy, Sci-fi, Singleplayer, Space, Space Sim, Tactical, Top-Down, Unity |
More posts
- 0.7.0 Update13 days ago
- 0.6.14 Update37 days ago
- 0.6.13 Update86 days ago
- 0.6.12 UpdateJun 25, 2024
- 0.6.11 UpdateMay 20, 2024
- Discord CommunityApr 26, 2024
- 0.6.10 UpdateApr 17, 2024
- 0.6.9 UpdateApr 01, 2024
- 0.6.8 UpdateDec 31, 2023
- 0.6.7 UpdateDec 03, 2023
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