0.7.1 Update
Dear Commanders,
Version 0.7.1 for SALVO is live! This update adds new player ship content, including a brand new playable unit and improvements to existing ships. Extra story content has also been added to existing scenarios to build out the lore. As usual, there are various bug fixes and improvements to the game.
For support and more discussion, check out the Discord! https://discord.gg/2gxSxFQvMj
Changelog
NEW
- Added player ship level based difficulty scaling
- Added new turret: Plasma
- Added new ship: Ironclad
- Added new unique passive module: Victorys Edge (Orca)
- Added new unique passive module: Crackshot (Talon)
- Added new unique passive module: Joint Assault (Proteus)
- Added codex/lore markup info popups in dialog scenarios
IMPROVEMENTS
- Updated icon assets for some modules and missiles
- Enhanced enemy behaviors and additional mechanics for El trio boss mission
- Improved story scenario content for mission 1-6
- Improved story scenario content for mission 1-3
- Added objective markers for weapons platforms in mission 1-4
- Missions can now be resumed while inside Photo Mode
- Strike crafts can now perform attacks more reliably
- Rebalanced strike craft docking/launching times
- Rebalanced strike craft limits for carriers
- Added power cost value for turret upgrades
BUG FIXES
- Fixed issues with traps not working
- Fixed a bug where ammo loadout in hangar did not update properly after selling equipped ammo
- Fixed module shop in hangar expand/hide info button
- Fixed a bug where touches/clicks were not being registered over certain areas
- Fixed weapon subsystem impair/boost not applied correctly
- Fixed 'Dock all' command not working correctly for carriers
- Fixed active ability areas rotation with their ships
- (Outlaws) Fixed sector boss reward amount not displayed correctly in hard mode
Files
Get SALVO
SALVO
Tactical Ordnance Command
Status | In development |
Author | Jas X |
Genre | Strategy |
Tags | Futuristic, Real time strategy, Sci-fi, Singleplayer, Space, Space Sim, Tactical, Top-Down, Unity |
More posts
- 0.7.0 Update80 days ago
- 0.6.14 UpdateNov 08, 2024
- 0.6.13 UpdateSep 20, 2024
- 0.6.12 UpdateJun 25, 2024
- 0.6.11 UpdateMay 20, 2024
- Discord CommunityApr 26, 2024
- 0.6.10 UpdateApr 17, 2024
- 0.6.9 UpdateApr 01, 2024
- 0.6.8 UpdateDec 31, 2023
Comments
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0.7.1
Well googled that game after searching for *top down space game*
(also hope game will have more realistic colors. cant understand why all space sims are fornite like....)
1) bug - i cant choose full hd. How to debug it for you?
2) pls add ESC to act as BACK button in menus
Hi, thanks for playing. I can look into adding ESC key functionality in menus.
What do you mean by full hd? You can turn on full screen and select a resolution you want in the graphics settings menu.
Bug: I can't exit the shop. The button is blocked by one of the items.
Hey, do you have a screenshot for this problem? If you could add more information, I will look at it straight away!
It is for all 'Black Market' shops, as far as I have tried. The button is blocked by the menu.
Thanks for the reply. To help you, I will need to know:
- What is your game version? (you can find this on the bottom left in game)
- What platform are you playing on? (PC/Android)
- Can you share a screenshot of the problem?
- What is the menu item in this problem?
- Have you tried quitting the game and starting it again?
It is on PC, it is the latest version, I can't screenshot it with snipping tool or anything, unfortunately. In the case of the 'defense turret' black market shop, the Zenith CIWS/Gatling blocks the exit screen.